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» Hardware Rendering of 3D Geometry with Elevation Maps
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CGF
2008
118views more  CGF 2008»
13 years 8 months ago
Image-Based Surface Compression
We present a generic framework for compression of densely sampled 3D surfaces in order to satisfy the increasing demand for storing large amounts of 3D content. We decompose a giv...
Tilo Ochotta, Dietmar Saupe
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
14 years 29 days ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
MICRO
1998
IEEE
108views Hardware» more  MICRO 1998»
14 years 25 days ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
CGI
2003
IEEE
14 years 1 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
VISUALIZATION
2000
IEEE
14 years 29 days ago
Combining local and remote visualization techniques for interactive volume rendering in medical applications
For a comprehensive understanding of tomographic image data in medical routine, interactive and high–quality direct volume rendering is an essential prerequisite. This is provid...
Klaus Engel, Thomas Ertl, Peter Hastreiter, Bernd ...