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» Hardware Rendering of 3D Geometry with Elevation Maps
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ISMAR
2007
IEEE
14 years 2 months ago
Retexturing in the Presence of Complex Illumination and Occlusions
We present a non-rigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under comp...
Julien Pilet, Vincent Lepetit, Pascal Fua
ICCV
1999
IEEE
14 years 10 months ago
Stereo Reconstruction from Multiperspective Panoramas
A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been c...
Heung-Yeung Shum, Richard Szeliski
ICCAD
2007
IEEE
123views Hardware» more  ICCAD 2007»
14 years 5 months ago
Mapping model with inter-array memory sharing for multidimensional signal processing
Abstract – The storage requirements in data-intensive signal processing systems (including applications in video and image processing, artificial vision, medical imaging, real-t...
Ilie I. Luican, Hongwei Zhu, Florin Balasa
ACSC
2010
IEEE
13 years 3 months ago
Efficient contour line labelling for terrain modelling
Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
Xin Xie, Burkhard Wünsche
AVI
2008
13 years 11 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou