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VVS
1998
IEEE
106views Visualization» more  VVS 1998»
13 years 11 months ago
An Exact Interactive Time Visibility Ordering Algorithm for Polyhedral Cell Complexes
A visibility ordering of a set of objects, from a given viewpoint, is a total order on the objects such that if object a obstructs object b, then b precedes a in the ordering. Suc...
Cláudio T. Silva, Joseph S. B. Mitchell, Pe...
GRAPHICSINTERFACE
2001
13 years 8 months ago
Accelerated Splatting using a 3D Adjacency Data Structure
We introduce a new acceleration to the standard splatting volume rendering algorithm. Our method achieves full colour (32-bit), depth-sorted and shaded volume rendering significan...
Jeff Orchard, Torsten Möller
PG
2003
IEEE
14 years 20 days ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
VISUALIZATION
1993
IEEE
13 years 11 months ago
Rapid Exploration of Curvilinear Grids Using Direct Volume Rendering
Fast techniques for direct volume rendering over curvilinear grids of hexahedral cells are developed. This type of 3D grid is common in computational uid dynamics and nite element...
Allen Van Gelder, Jane Wilhelms
VC
2008
143views more  VC 2008»
13 years 7 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...