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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 3 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
GECCO
2003
Springer
132views Optimization» more  GECCO 2003»
14 years 3 months ago
Circuit Bipartitioning Using Genetic Algorithm
Abstract. In this paper, we propose a hybrid genetic algorithm for partitioning a VLSI circuit graph into two disjoint graphs of minimum cut size. The algorithm includes a local op...
Jong-Pil Kim, Byung Ro Moon
ICDT
2003
ACM
202views Database» more  ICDT 2003»
14 years 3 months ago
Condensed Representation of Database Repairs for Consistent Query Answering
Abstract. Repairing a database means bringing the database in accordance with a given set of integrity constraints by applying modifications that are as small as possible. In the ...
Jef Wijsen
ICARCV
2002
IEEE
166views Robotics» more  ICARCV 2002»
14 years 2 months ago
Similarity measure determination from NURBS-warping method
With the advances in digital imagery, large accessible data storage, internet repositories, and image applications, information conveyed through images is gaining in importance. T...
Kim Meng Liang, Mandava Rajeswari, Bee Ee Khoo
INFOCOM
2002
IEEE
14 years 2 months ago
Topologically-Aware Overlay Construction and Server Selection
— A number of large-scale distributed Internet applications could potentially benefit from some level of knowledge about the relative proximity between its participating host no...
Sylvia Ratnasamy, Mark Handley, Richard M. Karp, S...
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