Abstract— This paper presents a search-based, real-time adaptive solution to the multi-robot coordination problem in adversarial environments. By decomposing the global coordinat...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Abstract— Many applications require teams of robots to cooperatively execute complex tasks. Among these domains are those where successful coordination solutions must respect con...
Edward Gil Jones, M. Bernardine Dias, Anthony Sten...
In this paper, we study a simple means for coordinating teams of simple agents. In particular, we study ant robots and how they can cover terrain once or repeatedly by leaving mar...
Abstract. Recent research has provided methods for coordinating the individually formed concurrent hierarchical plans (CHiPs) of a group of agents in a shared environment. A reason...