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IPPS
1999
IEEE
13 years 12 months ago
Non-Preemptive Scheduling of Real-Time Threads on Multi-Level-Context Architectures
The rapid progress in high-performance microprocessor design has made it di cult to adapt real-time scheduling results to new models of microprocessor hardware, thus leaving an un...
Jan Jonsson, Henrik Lönn, Kang G. Shin
VISUALIZATION
1997
IEEE
13 years 11 months ago
GADGET: goal-oriented application design guidance for modular visualization environments
Modular Visualization Environments (MVEs) have recently been regarded as the de facto standard for scientific data visualization, mainly due to adoption of visual programming sty...
Issei Fujishiro, Yuriko Takeshima, Yoshihiko Ichik...
CONPAR
1994
13 years 11 months ago
A Framework for Resource-Constrained Rate-Optimal Software Pipelining
The rapid advances in high-performancecomputer architectureand compilationtechniques provide both challenges and opportunitiesto exploitthe rich solution space of software pipeline...
Ramaswamy Govindarajan, Erik R. Altman, Guang R. G...
ICTAI
1992
IEEE
13 years 11 months ago
Automated Parameter Tuning in Stereo Vision Under Time Constraints
This paper presents a method for tuning parameters under a fixed time constraint for a general binocular stereo-vision algorithm. A major difficulty in stereo vision, as well as i...
Steven R. Schwartz, Benjamin W. Wah
ICDCS
2010
IEEE
13 years 11 months ago
Existence Theorems and Approximation Algorithms for Generalized Network Security Games
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...