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» Heuristics for the Phylogeny Problem
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FOCS
2000
IEEE
14 years 1 months ago
Opportunistic Data Structures with Applications
There is an upsurging interest in designing succinct data structures for basic searching problems (see [23] and references therein). The motivation has to be found in the exponent...
Paolo Ferragina, Giovanni Manzini
RTCSA
2000
IEEE
14 years 1 months ago
Frame packing in real-time communication
A common computational model in distributed embedded systems is that the nodes exchange signals via a network. Most often a signal represents the state of some physical device and...
Kristian Sandström, Christer Norström, M...
SIGCOMM
1999
ACM
14 years 1 months ago
A Simple Approximation to Minimum-Delay Routing
The conventional approach to routing in computer networks consists of using a heuristic to compute a single shortest path from a source to a destination. Single-path routing is ve...
Srinivas Vutukury, J. J. Garcia-Luna-Aceves
IPPS
1999
IEEE
14 years 1 months ago
Non-Preemptive Scheduling of Real-Time Threads on Multi-Level-Context Architectures
The rapid progress in high-performance microprocessor design has made it di cult to adapt real-time scheduling results to new models of microprocessor hardware, thus leaving an un...
Jan Jonsson, Henrik Lönn, Kang G. Shin
VISUALIZATION
1997
IEEE
14 years 1 months ago
GADGET: goal-oriented application design guidance for modular visualization environments
Modular Visualization Environments (MVEs) have recently been regarded as the de facto standard for scientific data visualization, mainly due to adoption of visual programming sty...
Issei Fujishiro, Yuriko Takeshima, Yoshihiko Ichik...