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SI3D
2005
ACM
14 years 1 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...
DAC
2001
ACM
14 years 8 months ago
Using Texture Mapping with Mipmapping to Render a VLSI Layout
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Jeff Solomon, Mark Horowitz
ISBI
2006
IEEE
14 years 1 months ago
A comparative study of popular interpolation and integration methods for use in computed tomography
We compare various popular methods available for projection and backprojection in CT. Assuming linear rays and a simple density integration along them, we consider both line- and ...
Fang Xu, Klaus Mueller
SMA
2010
ACM
231views Solid Modeling» more  SMA 2010»
13 years 7 months ago
Conservative swept volume boundary approximation
We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discr...
Andreas von Dziegielewski, R. Erbes, Elmar Sch&oum...
CVPR
2000
IEEE
14 years 9 months ago
Line Net Global Vectorization: an Algorithm and Its Performance Evaluation
In this paper, an efficient global algorithm for vectorizing line drawings is presented. It first extracts a seed segment of a graphic entity from a raster image to obtain its dir...
Jiqiang Song, Feng Su, Jibing Chen, Chiew-Lan Tai,...