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NOSSDAV
2005
Springer
14 years 2 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
APGV
2004
ACM
176views Visualization» more  APGV 2004»
14 years 2 months ago
Towards perceptually realistic talking heads: models, methods and McGurk
Motivated by the need for an informative, unbiased and quantitative perceptual method for the development and evaluation of a talking head we are developing, we propose a new test...
Darren Cosker, Susan Paddock, A. David Marshall, P...
GECCO
2004
Springer
127views Optimization» more  GECCO 2004»
14 years 2 months ago
Computational Complexity and Simulation of Rare Events of Ising Spin Glasses
We discuss the computational complexity of random 2D Ising spin glasses, which represent an interesting class of constraint satisfaction problems for black box optimization. Two ex...
Martin Pelikan, Jiri Ocenasek, Simon Trebst, Matth...
SENSYS
2003
ACM
14 years 2 months ago
Timing-sync protocol for sensor networks
Wireless ad-hoc sensor networks have emerged as an interesting and important research area in the last few years. The applications envisioned for such networks require collaborati...
Saurabh Ganeriwal, Ram Kumar, Mani B. Srivastava
SI3D
2003
ACM
14 years 2 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...