Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
In this paper, we propose an adaptive 3D-DCT compression technique, which dynamically determines an optimal size of the video cube based on the motion analysis. The technique cons...
Borko Furht, Ken Gustafson, Hesong Huang, Oge Marq...
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
Abstract. In this paper, we propose a new approach for symbol recognition using structural signatures and a Galois Lattice as classifier. The structural signatures are based on top...
The problem of tracking curves in dense visual clutter is challenging. Kalman filtering is inadequate because it is based on Gaussian densities which, being unimodal, cannot repre...