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3DIM
2003
IEEE
14 years 3 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
SAC
2003
ACM
14 years 3 months ago
An Adaptive Three-Dimensional DCT Compression Based on Motion Analysis
In this paper, we propose an adaptive 3D-DCT compression technique, which dynamically determines an optimal size of the video cube based on the motion analysis. The technique cons...
Borko Furht, Ken Gustafson, Hesong Huang, Oge Marq...
RT
2001
Springer
14 years 2 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
GREC
2007
Springer
14 years 1 months ago
On the Joint Use of a Structural Signature and a Galois Lattice Classifier for Symbol Recognition
Abstract. In this paper, we propose a new approach for symbol recognition using structural signatures and a Galois Lattice as classifier. The structural signatures are based on top...
Mickaël Coustaty, Stéphanie Guillas, M...
IJCV
1998
163views more  IJCV 1998»
13 years 9 months ago
CONDENSATION - Conditional Density Propagation for Visual Tracking
The problem of tracking curves in dense visual clutter is challenging. Kalman filtering is inadequate because it is based on Gaussian densities which, being unimodal, cannot repre...
Michael Isard, Andrew Blake