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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
INFOCOM
1997
IEEE
13 years 11 months ago
Analysis of Queueing Displacement Using Switch Port Speedup
Current high-speed packet switching systems, ATM in particular, have large port bu ering requirements. The use of highly integrated ASIC technology for implementing high-degree an...
Israel Cidon, Asad Khamisy, Moshe Sidi
IPSN
2004
Springer
14 years 29 days ago
Lattice sensor networks: capacity limits, optimal routing and robustness to failures
We study network capacity limits and optimal routing algorithms for regular sensor networks, namely, square and torus grid sensor networks, in both, the static case (no node failu...
Guillermo Barrenechea, Baltasar Beferull-Lozano, M...
MOBICOM
2006
ACM
14 years 1 months ago
Distributed channel management in uncoordinated wireless environments
Wireless 802.11 hotspots have grown in an uncoordinated fashion with highly variable deployment densities. Such uncoordinated deployments, coupled with the difficulty of implemen...
Arunesh Mishra, Vivek Shrivastava, Dheeraj Agrawal...
AINA
2004
IEEE
13 years 11 months ago
Online Training of SVMs for Real-time Intrusion Detection
Abstract-- As intrusion detection essentially can be formulated as a binary classification problem, it thus can be solved by an effective classification technique-Support Vector Ma...
Zonghua Zhang, Hong Shen