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» High performance state-machine replication
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HPDC
2007
IEEE
14 years 1 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ISMDA
2005
Springer
14 years 1 months ago
Simultaneous Scheduling of Replication and Computation for Bioinformatic Applications on the Grid
Abstract. One of the first motivations of using grids comes from applications managing large data sets like for example in High Energy Physic or Life Sciences. To improve the glob...
Frederic Desprez, Antoine Vernois, Christophe Blan...
DSN
2000
IEEE
13 years 12 months ago
Data Replication Strategies for Fault Tolerance and Availability on Commodity Clusters
Recent work has shown the advantages of using persistent memory for transaction processing. In particular, the Vista transaction system uses recoverable memory to avoid disk I/O, ...
Cristiana Amza, Alan L. Cox, Willy Zwaenepoel
JCM
2010
126views more  JCM 2010»
13 years 6 months ago
Adding Redundancy to Replication in Window-aware Delay-tolerant Routing
— This paper presents a resource-efficient protocol for opportunistic routing in delay-tolerant networks (DTN). First, our approach exploits the context of mobile nodes (speed, ...
Gabriel Sandulescu, Simin Nadjm-Tehrani
DATE
2000
IEEE
83views Hardware» more  DATE 2000»
13 years 12 months ago
Wave Steered FSMs
In this paper we address the problem of designing very high throughput finite state machines (FSMs). The presence of loops in sequential circuits prevents a straightforward and g...
Luca Macchiarulo, Shih-Ming Shu, Malgorzata Marek-...