Sciweavers

21 search results - page 1 / 5
» High-Degree Temporal Antialiasing
Sort
View
CA
2000
IEEE
13 years 12 months ago
High-Degree Temporal Antialiasing
We propose the use of high-degree resampling filters for improved temporal antialiasing, or as the result is often called, motion blur. Without temporal antialiasing, strange eff...
Frank Dachille, Arie E. Kaufman
SI3D
2012
ACM
12 years 3 months ago
Surface based anti-aliasing
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
Marco Salvi, Kiril Vidimce
WWW
2004
ACM
14 years 8 months ago
Anti-aliasing on the web
It is increasingly common for users to interact with the web using a number of different aliases. This trend is a doubleedged sword. On one hand, it is a fundamental building bloc...
Jasmine Novak, Prabhakar Raghavan, Andrew Tomkins
TVCG
1998
129views more  TVCG 1998»
13 years 7 months ago
Splatting Errors and Antialiasing
—This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that ...
Klaus Mueller, Torsten Möller, J. Edward Swan...
VISUALIZATION
1997
IEEE
13 years 11 months ago
An anti-aliasing technique for splatting
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
J. Edward Swan II, Klaus Mueller, Torsten Möl...