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TACAS
2005
Springer
129views Algorithms» more  TACAS 2005»
14 years 3 months ago
A New Algorithm for Strategy Synthesis in LTL Games
Abstract. The automatic synthesis of programs from their specifications has been a dream of many researchers for decades. If we restrict to open finite-state reactive systems, th...
Aidan Harding, Mark Ryan, Pierre-Yves Schobbens
HOTOS
2003
IEEE
14 years 2 months ago
Why Events Are a Bad Idea (for High-Concurrency Servers)
Event-based programming has been highly touted in recent years as the best way to write highly concurrent applications. Having worked on several of these systems, we now believe t...
J. Robert von Behren, Jeremy Condit, Eric A. Brewe...
RTSS
2002
IEEE
14 years 2 months ago
Embedded System Design Framework for Minimizing Code Size and Guaranteeing Real-Time Requirements
In addition to real-time requirements, the program code size is a critical design factor for real-time embedded systems. To take advantage of the code size vs. execution time trad...
Insik Shin, Insup Lee, Sang Lyul Min
ICALP
2010
Springer
14 years 2 months ago
Automata for Coalgebras: An Approach Using Predicate Liftings
Universal Coalgebra provides the notion of a coalgebra as the natural mathematical generalization of state-based evolving systems such as (infinite) words, trees, and transition s...
Gaëlle Fontaine, Raul Andres Leal, Yde Venema
ISCA
1998
IEEE
137views Hardware» more  ISCA 1998»
14 years 1 months ago
Accurate Indirect Branch Prediction
Indirect branch prediction is likely to become increasingly important in the future because indirect branches occur more frequently in object-oriented programs. With misprediction ...
Karel Driesen, Urs Hölzle