Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
In this paper, we study phase transition behavior emerging from the interactions among multiple agents in the presence of noise. We propose a simple discrete-time model in which a...
—Transmitter-based signal pre-processing is investigated for the two-dimensional (2-D) OFDM-CDMA (orthogonal frequency division multiplexing, code division multiple access) forwa...
— We present both a game theoretic and a distributed algorithmic approach for the transit price negotiation problem in the interdomain routing framework. We analyze the behavior ...
In this paper we identify a class of Quasi-Birth-and-Death (QBD) processes where the transitions to higher (resp. lower) levels are restricted to occur only from (resp. to) a subs...