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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
CORR
2008
Springer
149views Education» more  CORR 2008»
13 years 7 months ago
Phase Transitions on Fixed Connected Graphs and Random Graphs in the Presence of Noise
In this paper, we study phase transition behavior emerging from the interactions among multiple agents in the presence of noise. We propose a simple discrete-time model in which a...
Jialing Liu, Vikas Yadav, Hullas Sehgal, Joshua M....
VTC
2006
IEEE
14 years 1 months ago
Transmitter-Based Pre-Processing for OFDM-CDMA Forward-Link Systems with Two-Dimensional Spreading
—Transmitter-based signal pre-processing is investigated for the two-dimensional (2-D) OFDM-CDMA (orthogonal frequency division multiplexing, code division multiple access) forwa...
Chih-Cheng Kuo, Wern-Ho Sheen, Chung-Ju Chang, Cha...
NETCOOP
2007
Springer
14 years 1 months ago
Transit Prices Negotiation: Combined Repeated Game and Distributed Algorithmic Approach
— We present both a game theoretic and a distributed algorithmic approach for the transit price negotiation problem in the interdomain routing framework. We analyze the behavior ...
Dominique Barth, Johanne Cohen, Loubna Echabbi, Ch...
PE
2011
Springer
321views Optimization» more  PE 2011»
13 years 2 months ago
Quasi-birth-and-death processes with restricted transitions and its applications
In this paper we identify a class of Quasi-Birth-and-Death (QBD) processes where the transitions to higher (resp. lower) levels are restricted to occur only from (resp. to) a subs...
Juan F. Pérez, Benny Van Houdt