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ECCV
2006
Springer
14 years 9 months ago
Tracking Dynamic Near-Regular Texture Under Occlusion and Rapid Movements
We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation use...
Wen-Chieh Lin, Yanxi Liu
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
13 years 12 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
VIS
2008
IEEE
114views Visualization» more  VIS 2008»
14 years 8 months ago
Continuous Scatterplots
Abstract--Scatterplots are well established means of visualizing discrete data values with two data variables as a collection of discrete points. We aim at generalizing the concept...
Sven Bachthaler, Daniel Weiskopf
CVPR
2009
IEEE
13 years 10 months ago
Fourier analysis and Gabor filtering for texture analysis and local reconstruction of general shapes
Since the pioneering work of Gibson in 1950, ShapeFrom-Texture has been considered by researchers as a hard problem, mainly due to restrictive assumptions which often limit its ap...
Fabio Galasso, Joan Lasenby
TVCG
2012
184views Hardware» more  TVCG 2012»
11 years 10 months ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...