"Reinforcement learning is learning what to do how to map situations to actions so as to maximize a numerical reward signal. The learner is not told which actions to take, as ...
In this poster, we present how our previously published method of computing continuous 2D scatterplots can be performed with hardware acceleration on a GPU. By doing this, we expl...
Most research on how people represent procedures suggests that control labels are central. However, our data suggest that even moderately-experienced users do not rely on labels t...
Franklin P. Tamborello II, Phillip H. Chung, Micha...
We show how to bound the mixing time and log-Sobolev constants of Markov chains by bounding the edge-isoperimetry of their underlying graphs. To do this we use two recent techniqu...
This paper introduces and solves a security problem of pervasive computing: how to define authorizations for offline interactions when trust relationships among entities do not ex...