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ICPR
2008
IEEE
14 years 8 months ago
GPU-boosted online image matching
Matching feature points between images is a key point in many Computer Vision tasks. As the number of images increases, this rapidly becomes a bottleneck. We here present how to u...
Alexandre Chariot, Renaud Keriven
ASAP
2009
IEEE
144views Hardware» more  ASAP 2009»
14 years 4 months ago
Acceleration of Multiresolution Imaging Algorithms: A Comparative Study
—In this paper we consider a multiresolution filter and its realization on the Cell BE and GPUs. We not only present common and specific optimization strategies undertaken for ...
Richard Membarth, Philipp Kutzer, Hritam Dutta, Fr...
DGCI
2006
Springer
13 years 11 months ago
Continuous Level of Detail on Graphics Hardware
Abstract. Recent advances in graphics hardware provide new possibilities to successfully integrate and improve multiresolution models. In this paper, we present a new continuous mu...
Francisco Ramos, Miguel Chover, Oscar Ripolles, Ca...
CGF
2005
147views more  CGF 2005»
13 years 7 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
ISMIR
2005
Springer
158views Music» more  ISMIR 2005»
14 years 1 months ago
Exploiting Musical Connections: A Proposal for Support of Work Relationships in a Digital Music Library
Musical works in the Western art music tradition exist in a complex, inter-related web. Works that are derivative or part of another work are common; however, most music informati...
Jenn Riley