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ECRTS
2009
IEEE
13 years 5 months ago
On the Design and Implementation of a Cache-Aware Multicore Real-Time Scheduler
Multicore architectures, which have multiple processing units on a single chip, have been adopted by most chip manufacturers. Most such chips contain on-chip caches that are share...
John M. Calandrino, James H. Anderson
FORTE
2009
13 years 5 months ago
Keep It Small, Keep It Real: Efficient Run-Time Verification of Web Service Compositions
Abstract. Service compositions leverage remote services to deliver addedvalue distributed applications. Since services are administered and run by independent parties, the governan...
Luciano Baresi, Domenico Bianculli, Sam Guinea, Pa...
CGF
2010
129views more  CGF 2010»
13 years 5 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
RTAS
2009
IEEE
14 years 2 months ago
Adaptive Failover for Real-Time Middleware with Passive Replication
Supporting uninterrupted services for distributed soft real-time applications is hard in resource-constrained and dynamic environments, where processor or process failures and sys...
Jaiganesh Balasubramanian, Sumant Tambe, Chenyang ...
IV
2006
IEEE
97views Visualization» more  IV 2006»
14 years 1 months ago
Some Real Experiences in Developing Virtual Environments
– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...