What are the exact aspects of the videogame medium, the precise features or combinations of features that lend themselves to expressing ideas and meaning? To chart this out, I beg...
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
Many activities on the web are driven by high-level goals of users, such as “plan a trip” or “buy some product”. In this paper, we are interested in exploring the role and ...
Markus Strohmaier, Mathias Lux, Michael Granitzer,...