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ENTCS
2006
168views more  ENTCS 2006»
15 years 4 months ago
Case Study: Model Transformations for Time-triggered Languages
In this study, we introduce a model transformation tool for a time-triggered language: Giotto. The tool uses graphs to represent the source code (Giotto) and the target (the sched...
Tivadar Szemethy
AROBOTS
1999
87views more  AROBOTS 1999»
15 years 4 months ago
Dynamics of a Classical Conditioning Model
Abstract. Classical conditioning is a basic learning mechanism in animals and can be found in almost all organisms. If we want to construct robots with abilities matching those of ...
Christian Balkenius
MODELS
2007
Springer
15 years 10 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
IIE
2007
75views more  IIE 2007»
15 years 4 months ago
Program and Evaluation Planning Light: Planning in the Real World
Although there are many high-quality models for program and evaluation planning, these models are often too intensive to be used in situations when time and resources are scarce. A...
Justus J. Randolph, Pasi J. Eronen
CSE
2009
IEEE
15 years 8 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...