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ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
14 years 3 days ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
CHI
2003
ACM
14 years 7 months ago
Mobile phones for the next generation: device designs for teenagers
In this paper, we demonstrate how ethnographic fieldwork studies can be used to inform the design of third generation mobile phones. We draw on a field study of teenage mobile pho...
Sara Berg, Alex S. Taylor, Richard H. R. Harper
ACMACE
2005
ACM
14 years 14 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
NIPS
1996
13 years 8 months ago
Probabilistic Interpretation of Population Codes
We present a general encoding-decoding framework for interpreting the activity of a population of units. A standard population code interpretation method, the Poisson model, start...
Richard S. Zemel, Peter Dayan, Alexandre Pouget
JCDL
2011
ACM
301views Education» more  JCDL 2011»
12 years 9 months ago
Archiving the web using page changes patterns: a case study
A pattern is a model or a template used to summarize and describe the behavior (or the trend) of a data having generally some recurrent events. Patterns have received a considerab...
Myriam Ben Saad, Stéphane Gançarski