Sciweavers

1003 search results - page 186 / 201
» How to Parallelize Sequential Processes
Sort
View
IEEECGIV
2005
IEEE
14 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
LCTRTS
2005
Springer
14 years 3 months ago
Generation of permutations for SIMD processors
Short vector (SIMD) instructions are useful in signal processing, multimedia, and scientific applications. They offer higher performance, lower energy consumption, and better res...
Alexei Kudriavtsev, Peter M. Kogge
ICCAD
2003
IEEE
325views Hardware» more  ICCAD 2003»
14 years 2 months ago
Hardware Scheduling for Dynamic Adaptability using External Profiling and Hardware Threading
While performance, area, and power constraints have been the driving force in designing current communication-enabled embedded systems, post-fabrication and run-time adaptability ...
Brian Swahn, Soha Hassoun
INFOVIS
2003
IEEE
14 years 2 months ago
Interactive Hierarchical Dimension Ordering, Spacing and Filtering for Exploration of High Dimensional Datasets
Large numbers of dimensions not only cause clutter in multidimensional visualizations, but also make it difficult for users to navigate the data space. Effective dimension manage...
Jing Yang, Wei Peng, Matthew O. Ward, Elke A. Rund...
GECCO
2010
Springer
194views Optimization» more  GECCO 2010»
14 years 2 months ago
Fitting multi-planet transit models to photometric time-data series by evolution strategies
In this paper we present the application of an evolution strategy to the problem of detecting multi-planet transit events in photometric time-data series. Planetary transits occur...
Andreas M. Chwatal, Günther R. Raidl, Michael...