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AICT
2006
IEEE
123views Communications» more  AICT 2006»
15 years 8 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
140
Voted
EUROMICRO
2004
IEEE
15 years 8 months ago
Towards an Event-Driven Workplace for Knowledge Integration
A contemporary office or knowledge worker has to deal with an ever increasing number of information channels and associated flows of events (i.e., software applications using vary...
Alexander Schatten, Stefan Biffl
CSCW
2006
ACM
15 years 8 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
164
Voted
AAAI
2007
15 years 7 months ago
A Deployed Semantically-Enabled Interdisciplinary Virtual Observatory
We have used semantic technologies to design, implement, and deploy an interdisciplinary virtual observatory. The Virtual Solar-Terrestrial Observatory is a production data framew...
Deborah L. McGuinness, Peter Fox, Luca Cinquini, P...
AIIDE
2008
15 years 7 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...