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FECS
2006
100views Education» more  FECS 2006»
13 years 9 months ago
Pair Programming: Not for Everyone?
- Developments in CS1 pedagogy seek to improve the capabilities of students in their understanding of how to write programs. This involves learning how to solve various types of pr...
Jacob P. Somervell
ACMSE
2008
ACM
13 years 9 months ago
Studio-based learning in CS2: an experience report
Recently there has been a surge of interest in making computer science education attractive to potential students, motivating to current students, and relevant to graduating stude...
Lakshman Myneni, Margaret Ross, T. Dean Hendrix, N...
ACE
2004
186views Education» more  ACE 2004»
13 years 9 months ago
TinkerNet: A Low-Cost Networking Laboratory
The 2002 SIGCOMM Workshop on Educational Challenges for Computer Networking [Kur02a] exposed many issues related to teaching computer networking with the need for a laboratory in ...
Michael Erlinger, Mart Molle, Titus Winters, Chris...
ACMACE
2009
ACM
14 years 8 days ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
SIGCSE
2004
ACM
82views Education» more  SIGCSE 2004»
14 years 1 months ago
Handwritten slides on a tabletPC in a discrete mathematics course
There are a wide variety of ways to present information at the front of a classroom. These include chalk on a blackboard, markers on a whiteboard, pens on transparencies, and comp...
Evan Golub