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NETGAMES
2006
ACM
14 years 4 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
NORDICHI
2006
ACM
14 years 4 months ago
The FaceReader: measuring instant fun of use
Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product...
Bieke Zaman, Tara Shrimpton-Smith
PLDI
2006
ACM
14 years 4 months ago
Refactoring programs to secure information flows
Adding a sound information flow security policy to an existing program is a difficult task that requires major analysis of and changes to the program. In this paper we show how ...
Scott F. Smith, Mark Thober
PPOPP
2006
ACM
14 years 4 months ago
Fast and transparent recovery for continuous availability of cluster-based servers
Recently there has been renewed interest in building reliable servers that support continuous application operation. Besides maintaining system state consistent after a failure, o...
Rosalia Christodoulopoulou, Kaloian Manassiev, Ang...
PPOPP
2006
ACM
14 years 4 months ago
On-line automated performance diagnosis on thousands of processes
Performance analysis tools are critical for the effective use of large parallel computing resources, but existing tools have failed to address three problems that limit their scal...
Philip C. Roth, Barton P. Miller
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