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» Human Computer Interaction in the Pre-Hospital Setting
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UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
BMCBI
2005
201views more  BMCBI 2005»
13 years 7 months ago
Principal component analysis for predicting transcription-factor binding motifs from array-derived data
Background: The responses to interleukin 1 (IL-1) in human chondrocytes constitute a complex regulatory mechanism, where multiple transcription factors interact combinatorially to...
Yunlong Liu, Matthew P. Vincenti, Hiroki Yokota
ENC
2004
IEEE
13 years 11 months ago
Feature Selection for Visual Gesture Recognition Using Hidden Markov Models
Hidden Markov models have become the preferred technique for visual recognition of human gestures. However, the recognition rate depends on the set of visual features used, and al...
José Antonio Montero, Luis Enrique Sucar
SDM
2009
SIAM
105views Data Mining» more  SDM 2009»
14 years 5 months ago
Exploiting Semantic Constraints for Estimating Supersenses with CRFs.
The annotation of words and phrases by ontology concepts is extremely helpful for semantic interpretation. However many ontologies, e.g. WordNet, are too fine-grained and even hu...
Gerhard Paaß, Frank Reichartz
HAPTICS
2005
IEEE
14 years 1 months ago
Selective Stimulation to Superficial Mechanoreceptors by Temporal Control of Suction Pressure
In this paper we propose a new set of primitives to realize a large-area covering realistic tactile display. They stimulate the skin surface with suction pressure (SPS method) as ...
Yasutoshi Makino, Hiroyuki Shinoda