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» Human Errors and System Requirements
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CHI
2004
ACM
16 years 6 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2010
ACM
16 years 12 days ago
Contravision: exploring users' reactions to futuristic technology
How can we best explore the range of users' reactions when developing future technologies that maybe controversial, such as personal healthcare systems? Our approach – Cont...
Clara Mancini, Yvonne Rogers, Arosha K. Bandara, T...
CHI
2010
ACM
16 years 12 days ago
Scale detection for a priori gesture recognition
Gesture-based interfaces provide expert users with an efficient form of interaction but they require a learning effort for novice users. To address this problem, some on-line gui...
Caroline Appert, Olivier Bau
CHI
2010
ACM
16 years 12 days ago
Input precision for gaze-based graphical passwords
Click-based graphical passwords have been proposed as alternatives to text-based passwords, despite being potentially vulnerable to shoulder-surfing, where an attacker can learn p...
Alain Forget, Sonia Chiasson, Robert Biddle
HAPTICS
2008
IEEE
16 years 19 hour ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen