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» Human Errors and System Requirements
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CHI
2004
ACM
14 years 10 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2010
ACM
14 years 4 months ago
Contravision: exploring users' reactions to futuristic technology
How can we best explore the range of users' reactions when developing future technologies that maybe controversial, such as personal healthcare systems? Our approach – Cont...
Clara Mancini, Yvonne Rogers, Arosha K. Bandara, T...
CHI
2010
ACM
14 years 4 months ago
Scale detection for a priori gesture recognition
Gesture-based interfaces provide expert users with an efficient form of interaction but they require a learning effort for novice users. To address this problem, some on-line gui...
Caroline Appert, Olivier Bau
CHI
2010
ACM
14 years 4 months ago
Input precision for gaze-based graphical passwords
Click-based graphical passwords have been proposed as alternatives to text-based passwords, despite being potentially vulnerable to shoulder-surfing, where an attacker can learn p...
Alain Forget, Sonia Chiasson, Robert Biddle
HAPTICS
2008
IEEE
14 years 4 months ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen