Sciweavers

2604 search results - page 308 / 521
» Human Errors and System Requirements
Sort
View
AIIDE
2009
13 years 10 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
AI
1999
Springer
13 years 9 months ago
Topological Inference of Teleology: Deriving Function from Structure via Evidential Reasoning
Reasoning about the physical world is a central human cognitive activity. One aspect of such reasoning is the inference of function from the structure of the artifacts one encount...
John O. Everett
SIGKDD
2002
83views more  SIGKDD 2002»
13 years 9 months ago
Towards Effective and Interpretable Data Mining by Visual Interaction
The primary aim of most data mining algorithms is to facilitate the discovery of concise and interpretable information from large amounts of data. However, many of the current for...
Charu C. Aggarwal
SAC
2008
ACM
13 years 8 months ago
The tale of the weather worm
How humans behave when faced with a disaster, natural or man-made, can be exploited automatically by news-aware malicious software. We introduce weather worms, worms that can auto...
Joe Szabo, John Aycock, Randal Acton, Jörg De...
CHI
2009
ACM
13 years 7 months ago
Coordination in collective intelligence: the role of team structure and task interdependence
The success of Wikipedia has demonstrated the power of peer production in knowledge building. However, unlike many other examples of collective intelligence, tasks in Wikipedia ca...
Aniket Kittur, Bryant Lee, Robert E. Kraut