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» Human Frontal Lobes and AI Planning Systems
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AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
ICIA
2007
13 years 9 months ago
Modeling Human-Agent Interaction with Active Ontologies
As computer systems continue to grow in power and access more networked content and services, we believe there will be an increasing need to provide more user-centric systems that...
Didier Guzzoni, Charles Baur, Adam Cheyer
ROMAN
2007
IEEE
173views Robotics» more  ROMAN 2007»
14 years 1 months ago
Situation-Aware Interpretation, Planning and Execution of User Commands by Autonomous Robots
— For a robot to be able to first understand and then achieve a human’s goals, it must be able to reason about a) the context of the current situation (with respect to which i...
Michael Brenner
HRI
2006
ACM
14 years 1 months ago
How may I serve you?: a robot companion approaching a seated person in a helping context
This paper presents the combined results of two studies that investigated how a robot should best approach and place itself relative to a seated human subject. Two live Human Robo...
Kerstin Dautenhahn, Michael L. Walters, Sarah Wood...
CSSE
2008
IEEE
14 years 2 months ago
Web Services Composition Method Based on OWL
—At present, Web services are created and updated on the fly. It has already beyond the human ability to analysis them and generate the composition plan manually. It is a problem...
Jike Ge, Yuhui Qiu, Shiqun Yin