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» Human Place Learning in a Computer Generated Arena
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ISWC
1998
IEEE
13 years 11 months ago
Parasitic Power Harvesting in Shoes
system to date has served all of the needs of wearable computing--light weight, minimum effort, high power generation, convenient power delivery, and good power regulation. We beli...
John Kymissis, Clyde Kendall, Joseph A. Paradiso, ...
AAAI
1992
13 years 8 months ago
Automatic Programming of Robots Using Genetic Programming
The goal in automatic programming is to get a computer to perform a task by telling it what needs to be done, rather than by explicitly programming it. This paper considers the ta...
John R. Koza, James Rice
CHI
2009
ACM
14 years 7 months ago
Blobby: how to guide a blind person
For the majority of blind people, walking in unknown places is a very difficult, or even impossible, task to perform, when without help. The adoption of the white cane is the main...
Hugo Nicolau, Joaquim A. Jorge, Tiago João ...
ICML
2009
IEEE
14 years 7 months ago
Unsupervised hierarchical modeling of locomotion styles
This paper describes an unsupervised learning technique for modeling human locomotion styles, such as distinct related activities (e.g. running and striding) or variations of the ...
Wei Pan, Lorenzo Torresani
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 5 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...