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» Human Place Learning in a Computer Generated Arena
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CAE
2010
13 years 1 months ago
Learning about Shadows from Artists
Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
Elodie Fourquet
ECCV
1998
Springer
14 years 8 months ago
Estimating Coloured 3D Face Models from Single Images: An Example Based Approach
In this paper we present a method to derive 3D shape and surface texture of a human face from a single image. The method draws on a general flexible 3D face model which is "le...
Thomas Vetter, Volker Blanz
BMCBI
2007
133views more  BMCBI 2007»
13 years 6 months ago
Semi-supervised learning for the identification of syn-expressed genes from fused microarray and in situ image data
Background: Gene expression measurements during the development of the fly Drosophila melanogaster are routinely used to find functional modules of temporally co-expressed genes. ...
Ivan G. Costa, Roland Krause, Lennart Opitz, Alexa...
FSS
2010
147views more  FSS 2010»
13 years 5 months ago
A divide and conquer method for learning large Fuzzy Cognitive Maps
Fuzzy Cognitive Maps (FCMs) are a convenient tool for modeling and simulating dynamic systems. FCMs were applied in a large number of diverse areas and have already gained momentu...
Wojciech Stach, Lukasz A. Kurgan, Witold Pedrycz
CHI
2009
ACM
14 years 7 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...