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» Human Pose Estimation using Motion Exemplars
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GRAPHICSINTERFACE
2004
13 years 10 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
MDM
2009
Springer
14 years 3 months ago
A Wireless Human Motion Capturing System for Home Rehabilitation
—Following the trend of miniature intelligent sensing, wearing small, integrated wireless sensor nodes, such as one with accelerometers and compasses, to capture human body motio...
Yu-Chee Tseng, Chin-Hao Wu, Fang-Jing Wu, Chi-Fu H...
JUCS
2007
174views more  JUCS 2007»
13 years 8 months ago
Real-time Human Proxy: An Avatar-based Communication System
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
Daisaku Arita, Rin-ichiro Taniguchi
ICIP
1997
IEEE
14 years 10 months ago
Using the Fourier Slice Theorem for Representation of Object Views and Models with application to Face Recognition
A novel method unifying viewer and model centered approaches for representing structurally complex 3-D objects like human faces is presented. The uni ed 3D frequency-domain repres...
Dibyendu Nandy, Jezekiel Ben-Arie
HUMO
2007
Springer
14 years 2 months ago
Human Action Recognition Using Distribution of Oriented Rectangular Patches
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
Nazli Ikizler, Pinar Duygulu