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ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 6 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
COMSNETS
2012
168views more  COMSNETS 2012»
12 years 3 months ago
Limitations of scanned human copresence encounters for modelling proximity-borne malware
—Patterns of human encounters, which are difficult to observe directly, are fundamental to the propagation of mobile malware aimed at infecting devices in spatial proximity. We ...
James Mitchell, Eamonn O'Neill, Gjergji Zyba, Geof...
AMDO
2008
Springer
13 years 9 months ago
View-Invariant Human Action Detection Using Component-Wise HMM of Body Parts
This paper presents a framework for view-invariant action recognition in image sequences. Feature-based human detection becomes extremely challenging when the agent is being observ...
Bhaskar Chakraborty, Marco Pedersoli, Jordi Gonz&a...
SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
MICCAI
2004
Springer
14 years 8 months ago
Accurate Quantification of Small-Diameter Tubular Structures in Isotropic CT Volume Data Based on Multiscale Line Filter Respons
Abstract. A method fully utilizing multiscale line filter responses is presented to estimate the point spread function (PSF) of a CT scanner and diameters of small tubular structur...
Yoshinobu Sato, Shuji Yamamoto, Shinichi Tamura