— We describe here a mechanism for controlling angles of a human-like joint using length sensors in threedimensional (3D) space. This joint mechanism, which is called a loosely c...
— We propose a method of maintaining balance for a human-like character against large perturbations. The method enables a human-like model to maintain its balance with active who...
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
This paper describes a fast technique for modifying motion sequences for complex articulated mechanisms in a way that preserves physical properties of the motion. This technique i...
Abstract— This paper proposes a novel approach for motion primitive segmentation from continuous full body human motion captured on monocular video. The proposed approach does no...