Sciweavers

55 search results - page 6 / 11
» Human error of commission modeled with Theory of Games
Sort
View
IUI
2003
ACM
14 years 18 days ago
Inferring user goals from personality and behavior in a causal model of user affect
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
Xiaoming Zhou, Cristina Conati
SIGECOM
2008
ACM
126views ECommerce» more  SIGECOM 2008»
13 years 7 months ago
Behavioral experiments in networked trade
We report on an extensive series of highly controlled human subject experiments in networked trade. Our point of departure is a simple and well-studied bipartite network exchange ...
J. Stephen Judd, Michael Kearns
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
13 years 5 months ago
Design of guaranteed safe maneuvers using reachable sets: Autonomous quadrotor aerobatics in theory and practice
— For many applications, the control of a complex nonlinear system can be made easier by modeling the system as a collection of simplified hybrid modes, each representing a part...
Jeremy H. Gillula, Haomiao Huang, Michael P. Vitus...
ATAL
2008
Springer
13 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
HRI
2009
ACM
14 years 2 months ago
Creating and using matrix representations of social interaction
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
Alan R. Wagner