Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
In this paper we present a system for automatic annotation of humans passing a surveillance camera. Each human has 4 associated annotations: the primary color of the clothing, the...
D. M. Hansen, Bjarne K. Mortensen, P. T. Duizer, J...
A self-calibration method to estimate a camera's intrinsic and extrinsic parameters from vertical line segments of the same height is presented. An algorithm to obtain the nee...
Abstract—We present the results of a recent large-scale subjective study of video quality on a collection of videos distorted by a variety of application-relevant processes. Meth...
Kalpana Seshadrinathan, Rajiv Soundararajan, Alan ...
— Two novel methods for computing 3D structure information from video for a piecewise planar scene are presented. The first method is based on a new line constraint, which clear...