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AIIDE
2009
13 years 11 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
CRV
2007
IEEE
232views Robotics» more  CRV 2007»
14 years 4 months ago
Automatic Annotation of Humans in Surveillance Video
In this paper we present a system for automatic annotation of humans passing a surveillance camera. Each human has 4 associated annotations: the primary color of the clothing, the...
D. M. Hansen, Bjarne K. Mortensen, P. T. Duizer, J...
PAMI
2006
171views more  PAMI 2006»
13 years 10 months ago
Camera Calibration from Video of a Walking Human
A self-calibration method to estimate a camera's intrinsic and extrinsic parameters from vertical line segments of the same height is presented. An algorithm to obtain the nee...
Fengjun Lv, Tao Zhao, Ramakant Nevatia
TIP
2010
150views more  TIP 2010»
13 years 8 months ago
Study of Subjective and Objective Quality Assessment of Video
Abstract—We present the results of a recent large-scale subjective study of video quality on a collection of videos distorted by a variety of application-relevant processes. Meth...
Kalpana Seshadrinathan, Rajiv Soundararajan, Alan ...
IROS
2007
IEEE
157views Robotics» more  IROS 2007»
14 years 4 months ago
Combining motion from texture and lines for visual navigation
— Two novel methods for computing 3D structure information from video for a piecewise planar scene are presented. The first method is based on a new line constraint, which clear...
Konstantinos Bitsakos, Li Yi, Cornelia Fermül...