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103
Voted
CHI
2005
ACM
16 years 3 months ago
Conversing with the user based on eye-gaze patterns
Motivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We develop...
Pernilla Qvarfordt, Shumin Zhai
103
Voted
CHI
2005
ACM
16 years 3 months ago
Designing systems that direct human action
In this paper we present a user-centered design process for Active Capture systems. These systems bring together techniques from human-human direction practice, multimedia signal ...
Ana Ramírez Chang, Marc Davis
120
Voted
CHI
2005
ACM
16 years 3 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
121
Voted
CHI
2004
ACM
16 years 2 months ago
Z-Tiles: building blocks for modular, pressure-sensing floorspaces
A new interactive floorspace has been developed which uses modular nodes connected together to create a pressuresensitive area of varying size and shape, giving it the potential t...
Bruce Richardson, Joseph A. Paradiso, Krispin Leyd...
119
Voted
CHI
2001
ACM
16 years 2 months ago
Sensetable: a wireless object tracking platform for tangible user interfaces
In this paper we present a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two ...
James Patten, Hiroshi Ishii, Jim Hines, Gian Panga...