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» IT alignment: what have we learned
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CE
2008
156views more  CE 2008»
13 years 7 months ago
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...
SEMWEB
2007
Springer
14 years 1 months ago
Cultural Adaptivity for the Semantic Web
Our research explores the possibilities for factoring culture into user models, working towards cultural adaptivity in the semantic web. The aim is to represent the user’s positi...
Katharina Reinecke
ICRA
2010
IEEE
170views Robotics» more  ICRA 2010»
13 years 6 months ago
Robust vehicle localization in urban environments using probabilistic maps
— Autonomous vehicle navigation in dynamic urban environments requires localization accuracy exceeding that available from GPS-based inertial guidance systems. We have shown prev...
Jesse Levinson, Sebastian Thrun
ISRR
2005
Springer
154views Robotics» more  ISRR 2005»
14 years 1 months ago
Session Overview Planning
ys when planning meant searching for a sequence of abstract actions that satisfied some symbolic predicate. Robots can now learn their own representations through statistical infe...
Nicholas Roy, Roland Siegwart
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
13 years 12 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn