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FPLAY
2008
13 years 9 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
JUCS
2010
186views more  JUCS 2010»
13 years 6 months ago
Context Awareness for Collaborative Learning with Uncertainty Management
: In Collaborative Learning, groups of students work together using traditional and computer-based tools or applications. Participants are continuously moving and reorganizing in g...
Roc Messeguer, Leandro Navarro, Pedro Damiá...
ECTEL
2007
Springer
14 years 1 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...
ICWE
2003
Springer
14 years 21 days ago
Semi-automatic Assessment Process in a Ubiquitous Environment for Language Learning
This work presents a research on the methods and mechanisms necessary to bring the Information and Communication Technologies in the traditional classroom. This will be achieved by...
Maximiliano Paredes, Manuel Ortega, Pedro P. S&aac...
GECCO
2006
Springer
159views Optimization» more  GECCO 2006»
13 years 11 months ago
Smart crossover operator with multiple parents for a Pittsburgh learning classifier system
This paper proposes a new smart crossover operator for a Pittsburgh Learning Classifier System. This operator, unlike other recent LCS approaches of smart recombination, does not ...
Jaume Bacardit, Natalio Krasnogor