: This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volum...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane approach to accelerate ray casting, and can handle disconnected and nonconvex (eve...
We present a method to measure reflectance and texture of surfaces in a one step process. For later use in digital image synthesis it is mandatory to separate the gathered intensi...
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
: Iridescent colors of optical disks are caused by light diffraction from their surface microstructure. This paper proposes a diffractive illumination model for optical disks based...
Yinlong Sun, F. David Fracchia, Mark S. Drew, Thom...