In this paper we extend anisotropic diffusion with a diffusion tensor to be applicable to data that is well modeled by linear models. We focus on its variational theory, and invest...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Accurate calibration of a head mounted display (HMD) is essential both for research on the visual system and for realistic interaction with virtual objects. Yet, existing calibrati...
Stuart Gilson, Andrew W. Fitzgibbon, Andrew Glenne...
We present a unified framework for separating specular and diffuse reflection components in images and videos of textured scenes. This can be used for specularity removal and for i...
Satya P. Mallick, Todd Zickler, Peter N. Belhumeur...
In this paper, we present two novel texture-based techniques to visualize uncertainty in time-dependent 2D flow fields. Both methods use semi-Lagrangian texture advection to sho...