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TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Performance capture from sparse multi-view video
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...
CVPR
2001
IEEE
14 years 9 months ago
Simultaneous linear estimation of multiple view geometry and lens distortion
A bugbear of uncalibrated stereo reconstruction is that cameras which deviate from the pinhole model have to be pre-calibrated in order to correct for nonlinear lens distortion. I...
Andrew W. Fitzgibbon
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
14 years 8 months ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson
RT
1997
Springer
13 years 11 months ago
Interactive Common Illumination for Computer Augmented Reality
: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providin...
George Drettakis, Luc Robert, Sylvain Bougnoux
SIGGRAPH
1993
ACM
13 years 11 months ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller