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132
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TVCG
2012
184views Hardware» more  TVCG 2012»
13 years 6 months ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
145
Voted
ICRA
2010
IEEE
98views Robotics» more  ICRA 2010»
15 years 2 months ago
A segmentation guided label propagation scheme for autonomous navigation
Abstract— Navigating through unknown outdoor environments requires a robot to be able to see and model the far field terrain. In recent years this problem of seeing beyond relia...
Soumya Ghosh, Jane Mulligan
110
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CGF
1999
70views more  CGF 1999»
15 years 3 months ago
Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets
This paper presents a method for modelling graphics scenes consisting of multiple volumetric objects. A twolevel hierarchical representation is employed, which enables the reducti...
Adrian Leu, Min Chen
145
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APGV
2006
ACM
144views Visualization» more  APGV 2006»
15 years 7 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...
132
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PG
1999
IEEE
15 years 8 months ago
Modeling and Rendering Methods of Clouds
Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of o...
Tomoyuki Nishita, Yoshinori Dobashi