In this paper, we present our approach for visual tracking of head, hands and head orientation. Given the images provided by a calibrated stereo-camera, color and disparity inform...
We consider the problem of computing stereo correspondence for scenes dense in physical structure, such as a bouquet of flowers. Boundaries are then space curves, formally govern...
Many realistic visual recognition tasks are “open” in the sense that the number and nature of the categories to be learned are not initially known, and there is no closed set ...
: This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volum...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane approach to accelerate ray casting, and can handle disconnected and nonconvex (eve...