We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Blocking artifacts are a major degradation affecting blockbased video compression. In this paper an adaptively based filter is proposed, whereby the type of filtering to be applie...
This paper describes VOL2, an interactive general-purpose volume renderer based on ray casting and implemented on Pixel-Planes 5, a distributed-memory, message-passing multicomput...
Andrei State, Jonathan McAllister, Ulrich Neumann,...