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» Immersion in Desktop Virtual Reality
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ACMACE
2006
ACM
14 years 3 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
TEDU
2008
213views Education» more  TEDU 2008»
13 years 8 months ago
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as ...
Sewon Na, Mark Billinghurst, Woontack Woo
ISMAR
2005
IEEE
14 years 3 months ago
Spatial Measurements for Medical Augmented Reality
This paper presents a set of Augmented Reality (AR) based interaction techniques for spatial analysis of medical datasets. Computer-aided medical planning tools such as our Virtua...
Bernhard Reitinger, Pascal Werlberger, Alexander B...
VRST
2006
ACM
14 years 3 months ago
Dynamic load-balanced rendering for a CAVE system
Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems,...
Tetsuro Ogi, Takaya Uchino
ICCS
2009
Springer
14 years 4 months ago
The gMenu User Interface for Virtual Reality Systems and Environments
Desktop computers are able to provide a user interface with many features that allow the user to perform tasks such as execute applications load files and edit data. The gMenu sys...
Andrew Dunk, Adrian Haffegee