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» Immersion in Desktop Virtual Reality
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ACSC
2006
IEEE
14 years 4 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
TVCG
2012
185views Hardware» more  TVCG 2012»
12 years 9 days ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
VRST
2004
ACM
14 years 3 months ago
Observing effects of attention on presence with fMRI
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
PRESENCE
1998
74views more  PRESENCE 1998»
13 years 9 months ago
The Reality of Experience: Gibson's Way
This paper considers some rst principles that might provide a basis for an objective science of experience (presence or immersion). Dimensions that are considered include classica...
John M. Flach, John G. Holden
MM
2004
ACM
160views Multimedia» more  MM 2004»
14 years 3 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...