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VR
2000
IEEE
117views Virtual Reality» more  VR 2000»
14 years 4 days ago
First Steps with a Rideable Computer
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...
WSCG
2000
95views more  WSCG 2000»
13 years 9 months ago
An Immersive Virtual Environment for Special Relativity
This paper presents an immersive virtual environment which allows the user to virtually explore and experience special relativity, including phenomena such as Lorentz contraction,...
Daniel Weiskopf
EICS
2009
ACM
14 years 2 months ago
Engineering crowd interaction within smart environments
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Michael D. Harrison, Mieke Massink, Diego Latella
CHI
2005
ACM
14 years 8 months ago
Navigation via continuously adapted music
Listening to music on personal, digital devices while mobile is an enjoyable, everyday activity. We explore a scheme for exploiting this practice to immerse listeners in navigatio...
Nigel Warren, Matt Jones, Steve Jones, David Bainb...
ACMACE
2009
ACM
13 years 5 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis