Originally developed to connect processors and memories in multicomputers, prior research and design of interconnection networks have focused largely on performance. As these netw...
In pervasive computing environments, conditions are highly variable and resources are limited. In order to meet the needs of applications, systems must adapt dynamically to changi...
Farshad A. Samimi, Philip K. McKinley, Seyed Masou...
Message passing using the Message Passing Interface (MPI) is at present the most widely adopted framework for programming parallel applications for distributed-memory and clustere...
Parallel programmers typically assume that all resources required for a program’s execution are dedicated to that purpose. However, in local and wide area networks, contention f...
Alain J. Roy, Ian T. Foster, William Gropp, Nichol...
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...